OBJECTIVE:   In response to a growing area of Smith student interest in computer programming and engineering, and the preliminary explorations on campus of gaming for educational purposes, (examples, CMP VR Gaming Lab, Imaging Center gaming stations and development of VR spaces using Maya and Unity, and an interest in this area of study in the Computer Science Lab) the goal of this research group is to better understand the role of women working in design and development in the gaming industry and the personification of women in game design, to examine the industry deficit but ever growing interest in the relationship between games and learning experiences and, to consider the role of women in eSports college and pro teams as gaming emerges into a recognized competitive arena.